Actually
through their TV. Using their actual
bodies to guide them through a 3D representation of the aisles. Actually
picking objects off of shelves.
Magic, huh?
There was a time when technology such as this was the province of science fiction. And it was not a time too long ago or far, far away. References to it which appear in recent shows such as Futurama, set in the year 3000+, now, in light of developments like this, begin to seem, if not quaint, then certainly under-reaching in their speculative aims. The sort of thing that wowed audiences ten years ago in Minority Report is now pretty much here. Albeit not yet supplied in a package deal with a crisp, blue-tinged sheen, and one’s own personal Tom Cruise running about all over the place and emoting with actorly gusto.
Now, it is, apparently, the ‘dream’ of supermarkets to bring it to your living rooms. To bring their stores to your living room. And they’re ‘near’ it.
Watching the video at the bottom of the article, which showcases this technology (albeit not yet in its 3D, fully-interactive version), I couldn’t stop another image entering my mind. Yet another film reference, I’m afraid. Presented with the sleek, white, hi-definition simulation of a supermarket, I was reminded of the scene in The Matrix in which the character of Neo is presented with stacks upon stacks and rows upon rows of weaponry within the resistance’s own simulation of the eponymous simulated world. And, as a result, all I could think was: ‘Food. Lots of food.’ Of
course, The Matrix is famously (or
infamously, depending on who you talk to) based upon the philosophy of Jean
Baudrillard, as found in his 1981 work, Simulacra
and Simulation. [Without having a copy of this text immediately to
hand, I have been forced to refer to the relevant Wikipedia article,
which, whilst, somewhat ironically, lacking Baudrillard’s original text, does
contain the gist of his argument.] It is probably advisable to check said
Wikipedia entry in full to get a better idea of what’s going on, but the
overarching point contained within it is this: ‘our current society has replaced all reality and meaning
with symbols and signs, and that human experience is of a
simulation of reality. Moreover, these simulacra are not merely mediations of
reality, nor even deceptive mediations of reality; they are not based in a
reality nor do they hide a reality, they simply hide that anything like reality
is irrelevant to our current understanding of our lives.’
Magic, huh?
There was a time when technology such as this was the province of science fiction. And it was not a time too long ago or far, far away. References to it which appear in recent shows such as Futurama, set in the year 3000+, now, in light of developments like this, begin to seem, if not quaint, then certainly under-reaching in their speculative aims. The sort of thing that wowed audiences ten years ago in Minority Report is now pretty much here. Albeit not yet supplied in a package deal with a crisp, blue-tinged sheen, and one’s own personal Tom Cruise running about all over the place and emoting with actorly gusto.
Now, it is, apparently, the ‘dream’ of supermarkets to bring it to your living rooms. To bring their stores to your living room. And they’re ‘near’ it.
Watching the video at the bottom of the article, which showcases this technology (albeit not yet in its 3D, fully-interactive version), I couldn’t stop another image entering my mind. Yet another film reference, I’m afraid. Presented with the sleek, white, hi-definition simulation of a supermarket, I was reminded of the scene in The Matrix in which the character of Neo is presented with stacks upon stacks and rows upon rows of weaponry within the resistance’s own simulation of the eponymous simulated world. And, as a result, all I could think was: ‘Food. Lots of food.’
It’s pretty bleak
reading/thinking matter, truth be told.
In fairness, though, I don’t think anyone would describe an out-in-the-world supermarket as a ‘profound reality’ to begin with, and so, in becoming a ‘reflection’ of it, this software started off at a disadvantage.
Moving it closer to Baudrillard’s ‘fourth stage’, which ‘is pure simulation, in which the simulacrum has no relationship to any reality whatsoever. Here, signs merely reflect other signs and any claim to reality on the part of images or signs is only of the order of other such claims. This is a regime of total equivalency, where cultural products need no longer even pretend to be real in a naïve sense, because the experiences of consumers' lives are so predominantly artificial that even claims to reality are expected to be phrased in artificial, "hyperreal" terms.’
Baudrillard does break these simulacra down into four stages, however, therefore avoiding damning all simulations as, well, terrifying demonstrations of everything civilization-wise going down the swanny. For instance, the Wiki entry points out that ‘The first stage is a faithful image/copy, where we believe, and it may even be correct, that a sign is a "reflection of a profound reality" (pg 6), this is a good appearance, in what Baudrillard called "the sacramental order".’ Which sure sounds pretty good, and helpful. Pleasingly instructive, even. I’d like to think that the finest works of fiction fit into this category, though can’t say for certain whether ol’ Jean himself would have agreed.
Despite that slight uncertainty, I’m sure that this ‘3D supermarket’ idea doesn’t fit that particular bill.
Oddly, as a result of this, the ‘dream’ of a santitized 3D interactive supermarket might not be too hard to sell. Indeed, I guess part of the idea behind it is to provide the ‘experience’ of a supermarket without the fuss often inherent in visiting one. The oft-irksome business of other customers, all those unknown, or known-and-unliked, quantities jetting around the place with their overladen trolleys and their overactive kids. The grim phenomena of the queue. All the staff, young and old alike, who, if you watch them closely, appear secretly and permanently disgruntled that they’re not somewhere else, and seem unable to wait until self-service checkouts take over entirely.
Presumably, all of those factors
will not be replicated in this software. Something that might well seem cause
for jubilant celebration.
And yet, when I, and, I suspect,
most people, think of trips to the supermarket, those factors are very much on
my mind. If you end up visiting at peak times (which, round my way, seem to be
nigh on perpetual) then there are usually even queues for the self-service
machines. Frustrating, yes. But undeniably part of the experience of
supermarket shopping. If they are removed from the view of the store presented
by this software, then does this mean it is not a true simulation, and, if so,
why bother? Why not simply make-do with online shopping as it is? With a series
of lists and menus and thumbnail images, and a ‘basket’ that you don’t even have
to pretend to carry around?
If you’re going to go to the
trouble of wandering down supermarket aisles, whether they’re populated by
other customers or not, why not simply go to a supermarket, and be done with
it? There’ll be one near enough, so it probably won’t take too much more time
than ‘walking’ through one on TV.
But then, it’s not even as if the software and the developers of that
software themselves are really at fault. The idea as it stands in that video is
not entirely theirs. As I mentioned, and as Baudrillard suggests, this whole
‘simulation’ business was going on well before I heard this particular piece of
news. Even without all the versions of such technology presented previously in
sci-fi works, the transposition of ‘simulacra’ onto the original versions of
things has been going on for yonks. Aeons, even. It is nothing new.
More specific to the context of the device on which it is proposed that
such software will be rolled out, computer-generated simulations of this kind
are relatively old-hat. In fact, most games are simulations, of one kind or
another. Even Pong is, albeit loosely, a simulation
of table tennis. Then you have things that are more explicit about that being
the case, such as RollerCoaster Tycoon,
and subsequent, similar games. Yes, it’s approached from an omniscient,
isometric viewpoint, but it still attempts to simulate what it might be like to
run a theme park. Same for games such as Football Manager. Only, one
would hope, with slightly fewer mascots about the place, terrifying guests.
Then, perhaps more worryingly (if, that is, you’re inclined to worry
about such things), there are an increasing succession of games that seemingly
aim to act as training simulations for armed service. Indeed, one that was first
released a few years back, America’s Army, was based on the actual simulation used
by the US Army at the time.
Then there are the range of games already in existence that make use of
the recent development of motion-responsive technologies to allow the player to
perform approximations of various activities – anything from tennis-playing, to
bowling, to snowboarding, to sword-slashing is now within your grasp.
[There are plenty more examples besides, but I’ll stop there, before I
suddenly realise I’m turning 86 instead of 26, and beginning to yell at all
them whippersnappers to ‘Get off my lawn!’ Which might, were that to be the
case, be a virtual lawn, instead of one of those pesky grass and mud ones, which
need water and the attention of a dedicated lawnmower technician. But, again,
this is straying somewhat.]
The difference is, they, by and large, accept the distinction of being
fictive, of being ‘games’. No real money is (or, at least, should be) changing
hands, expect in the initial purchasing of them.
What this 3D supermarket plan involves is, as far as I can gather, offering
the customers what the video refers to as ‘the best of both’; i.e. the
superimposition of an already simulated experience (that of online shopping),
on top of the sanitised ‘simulation’ of physical in-store shopping, within a framework
that might feasibly be found in a game. Only, they intend to supplant ‘lots of
guns’ with ‘lots of food.’ And then to make ‘lots of money’ off of it. Actual
money.
Put simply, this idea has a messy, tangled history. A list of
progenitors that it might even be beyond the skill of the research team behind Who Do You Think You Are? to sort out correctly. As such, it may
even class as a recycled simulation.
This stage, clearly, raises numerous concerns.
One of which is, what will happen to the actual physical stores?
Are they simply doomed to become
outmoded, relics of ‘reality,’ overlaid and overtaken by the ‘hyperreality’
offered up by software such as this? The article suggests that ‘Tesco [is] seeking to explore ways in
which it can reach customers ‘wherever they are’’, and it clearly no longer
sees its actual stores as the be all and end all of that process. It is not
enough to have several stores – regular, ‘Extra’, and ‘Express’ – in close
vicinity of most towns and cities. It must keep up with online-only competitors
such Ocado, and,
such being the rules of this particular game, continue to best those
competitors on all fronts. If the majority of consumers soon carry out the
majority of their shopping online, whether they use 3D walkthrough systems or
not, then surely even the large supermarket stores will wind up closing down.
Should this happen, or come close
to happening, then how will it impact upon the workforce? Taking a hypothetical
leap (something which, if we’re honest, rambling pseudo-philosophical essays
like this are wont to do), will this mean the end to the quasi-tradition of
summer holiday supermarket till-jockey work that has served many a young person
(though not, I should perhaps point out, myself) well, in terms of furnishing
them with relatively ‘easy’ money and valuable ‘retail experience’? What will
it mean for those who work at supermarkets in such capacities either out of
choice or simply because it was a job that they could get? Sure, there will
still be warehousing work, but that experience is far less likely to lead to a
more glamorous position in, say, fashion sales on the High Street.
Of course, taking a larger
hypothetical leap, it could be reasoned that, if this technology is a success,
more and more stores, of the supermarket and other varieties, may take it on.
And so retail work as it is understood today may become, as they say, ‘a thing
of the past’. Rendering any worries about not getting relevant experience moot.
There are further questions along
that road, but I am in no way qualified/well-researched-in-current-employment-statistics
enough to be asking them, let alone attempting to provide answers.
I will instead muse on what such a
change might mean for the prominence of in-store bakers and butchers, and for
speciality areas such as the deli counter. Again, I’m assuming that such areas
will likely feature in the on-screen simulation (although, having checked the
video again, it really does seem as though there are rows and rows of shelves
and nothing resembling those counters…), but, even if they do, I doubt you will
be met with a virtual baker, or butcher, or… deli counter…er. – Even with the
best graphics currently available, the ‘uncanny valley’ effect
might put people off their purchase. – There will, probably, be no sense given
of the skill required to perform any of the tasks involved in readying all
those different types of bread, different cuts of meat, different deli spreads.
To say nothing of the work of the fishmonger.
Not to come across all Jamie Oliver, but will this serve to
sever people even further from the source of their food, from an awareness of
where it comes from, and how it is all prepared for their consumption?
Will future generations learn
about the professions of butchery and bakery and fishmongering? If they don’t,
how will food that might come under the jurisdiction of those professions be
prepared, packaged, sold?
Will it matter?
How many people, after all, pay
close attention to the skills of such workers, or take time to consider and
respect those skills, even now, when on in-store shopping trips? When was the
last time they might honestly say that they did?
Baudrillard suggests (or, at
least, the Wikipedia entry summarising his work does) that many other things
were already in, or otherwise approaching, the fourth stage of simulation, even
30 years ago when the work was first published. If this is indeed taken to be
the case, and most of the things that we’re familiar with are already more
‘simulacra’ than reality, and not many people have taken the time to kick up
too much of a fuss about it, then will the difference be noted/lamented at all?
Moreover, given that actual
weekly/twice-weekly/however-frequent shopping trips are usually shit, is there
any point griping about this technology?
Perhaps not.
But, perhaps it’s worth asking why
those shopping trips are frequently so dull that people might choose to pay a
visit to the 3D ‘food’-lined walls of ‘Uncanny Valley’ instead? And, on top of
that, if they’re so dull, then why the hell would anyone want to go to the
lengths required to produce a simulation of the ‘experience’?
Would I, I find myself wondering,
be less scathingly sceptical of this idea if actual supermarkets appealed to me
more?
Then I wonder: If they appealed
to me more, why would I need a simulation of them, to make sure I could reach
it and the goods it holds ‘wherever I am’? Surely I’d be willing to travel to
such a fantastical palace of foodstuffs and assorted homeware, cookware,
clothing, chart CDs, DVDs, magazines, booze, and bathroom accessories.
Following query: If there is a
worry that people might otherwise let themselves go hungry than visit actual
supermarkets, in the absence of online alternatives, why not make the in-store
experience better? Like, way better.
Certainly, even crappy
supermarkets offer what the 3D simulation implies it can give you. Namely,
‘Food. Lots of food.’ It’s all there, laid out on the shelves, in the point-of-sale
stacks, and in the fridges and freezers. There’s salad, and salad dressing.
There’s fruit, and fruit juices. There’s meat, of at least three kinds. There’s
fish, and fish sauce. There’s bread, and buns, and brownies. And little plastic
things full of cold custard. And loads of cheese. Even the squeezy stuff. And
cereal. And eggs. And pasta. And herbs. And potatoes, and onions, and garlic,
and chili peppers, and even some green vegetables. Courgettes. Broccoli. Runner
beans. Mushrooms. Pizzas, and bare pizza bases. Tomato sauces to slather on
top.
And yet, it’s all ‘Food’, with
that capital F. It is, by and large, boxed-up and branded and obscured from
view. It is all hidden, and replaced by photographs of possible contents,
unless you buy it and take it home to unwrap. Or it’s shrinkwrapped in
sellophane. Or, if it’s a piece of fruit or veg, it might be in a net, or even
open to the elements. But it doesn’t smell like food. Natural stuff. Like the
stuff that falls off a tree or is pulled fresh from the ground. At any rate, it
doesn’t smell like you feel that kind of food should smell. Even the cooked
produce, at the deli counter and the bakery doesn’t, unless you’re really close
to it.
It’s possible that this is
intended. That it is contrived to be that way so as the scent of one area
doesn’t cause people un-enamoured with said scent to boycott any areas nearby.
And, if so, that is certainly one potential problem that a 3D simulation would
sidestep entirely. With every product reduced to a replica of a cardboard box
covering the actual/virtual contents, then people can select their purchases
according to brand-fidelity and special offers alone, without becoming
distracted by the promise of anything fresh, which might make them turn their
nose up at the canned goods in front of them.
Yes, it does indeed seem to be a
modern retailer’s ‘dream’. A marketing paradise. Logo after logo, and no
interferences, no actual people to befuddle the issue. The video even promises
that anything you point-and-pick off the shelves will be ‘ADDED TO REAL BASKET’
–
But that is where the truly problematic part of the idea lies.
The ‘REAL’ that is mentioned here
(and alluded to in the title of this piece) is not the Real as Lacan identified it
– i.e. something unobscured/ungoverened by symbols and by simulacra. Rather, it is a
conception of ‘reality’ that is a direct result of that process of obscuring.
Because so much of the world that people know today is approached symbolically,
and so much of our understanding of life is considered and expressed through
symbolic terms (that is, through language, which gives names and ascribes
meanings to things which otherwise simply are),
the Lacanian Real holds, as philosophers such as Slavoj Žižek suggest, a kind
of horror which comes from our no longer being conditioned to deal with such a
world. Following this, other notions of reality have become accepted in its
stead.
This takes us back to
the ‘first stage’ of simulacra, as set down by Baudrillard. The primary copy,
as it were. The initial symbolic framework, which enables humankind en masse to
make better sense of things around them. However, the ‘REAL BASKET’ represents
something different.
It is, to paraphrase Palahniuk, a copy of a copy. The
basket referred to is the usual online shopping basket, which is to say that it
is a screen that holds a list of chosen items, ready for purchase. It is not an
actual physical basket, but it does mirror the intent of one. The same could be
said of the products being purchased, though they will, it is to be hoped, turn
up in their physical form at some point. The online shopping basket will do no
such thing. Instead, calling it the ‘REAL BASKET’ suggests that, indeed, the
online arena is intending to supplant and usurp the physical one.
This can therefore be seen as yet another
step in the progression Baudrillard identifies, taking humanity further away
from reality, and into a realm in which symbols, in being increasingly removed
from their original purpose, in becoming symbolic only of other, preceding,
symbols, cease to have any true meaning.
This builds, however, upon the work of physical supermarkets
themselves, which have, in their time, enacted a similar coup. They have copied and
then supplanted other things.
But which other things? What were
they attempting to make ‘bigger’ and ‘better’ in the first place?
I suppose their closest forerunners
were the outdoor and indoor markets. You know, the ones that still linger on,
in some towns, but seem to be getting smaller and held less frequently. Places
that, ideally, should take advantage of the visual and olfactory lure of actual
fresh produce, without having to overload them with symbols in order to sell.
That should showcase that produce in all its glory, sans any advertisements
save the bellow of the given stall’s proprietor, and make the customer want to
buy it, safe in the knowledge that it will not only taste good, but will be
good for them as well.
However, before I get too
misty-eyed and chest-beating about all that, I need to make something clear.
I’ve never really enjoyed those kinds of markets in this country either.
Perhaps it’s because, by the time I was really aware of being out food
shopping, supermarkets were already taking over, and a general defeatism had
begun to set in. Clocking that they were fighting a losing battle, most
markets, at least those near me, seemed to have all but given up fighting.
If it can be said that most of
our instincts, food-wise, come from our childhood; and, consequently, that one
of adult life’s chief pleasures comes from becoming reacquainted with
sensations which remind us of that time, then, market-wise, I’m buggered. My
most vivid childhood memories of such markets are of the scent of
none-too-fresh fish, the disturbing (because I didn’t really know what it was
or where it’d come from) sight of the meat on the butcher’s stalls, and stacks
and stacks of lettuce and cabbage. And the overriding stench of food intended
for dogs and other pets, leaking out of big plastic bags hung up in corner
stalls that were still too close to the actual people food for comfort.
I hear my parents talk about
markets they used to go to as children, and, in a lot of ways, they sound better.
At least, I presume they must have been better, in order to provoke such warm
nostalgia now. But I can’t say as I’ll feel that way about the markets of my
youth. Except, perhaps, for the sweet stalls.
There are some markets I’ve
encountered more recently, however, which suggest other, more welcoming options
still exist.
Borough Market, in
London, comes to mind. The first time I visited was on a quiet day. The
morning’s activity was winding down, but a select few vendors were still
hawking their wares. Most appealing, to me, of these was a stall selling a
variety of curries. One large, simmering pot full of a green Thai effort,
another full of Caribbean curry, and the third and final of something more
Indian in flavour. And in scent. Spice mixes that permeated and swam throughout
the high-roofed interior, the cavernous space resembling (and quite possibly
being) a former warehouse or factory floor. Spices that drew me towards them,
bade me try a sample of each curry before settling on the Thai.
The second time I visited, it was
in full flow. All stalls open and packed. Variety being the order of the day. Everything
from a stall selling nothing but roasted pig parts, to another that sold
kangaroo, to yet another, or perhaps several, that specialised in a whole gamut
of cheeses and chili sauces and jams and chutneys. All somehow arrayed in
close-quarters, yet not so that it felt uncomfortably crowded.
And then, crossing the channel
and the bulk of a whole ‘nother country, there’s Marseilles. There’s the
thrill of being down near the Vieux Port at half ten in the morning, with the
sun climbing white through the blue as you squint towards the horizon, out
between the stony entrance to the harbour, looking for the place where the
ocean gets stitched to the sky. There’s the rush of the fish market, not
smelling like what you thought a fish market was meant to smell like at all.
Smelling only of brine and the cool non-scent of ice. Fishblood being hosed
clear of the pavement and back into the bay. People, locals, going there to buy
fresh-caught fish, perhaps to cook bouillabaisse. Some of this fish might make
its way to any one of the number of restaurants that line up along the seafront
and on the streets behind, for them to try their own versions of that dish.
Further up the hill on which the
city’s built, there is at least one other market, on a street set just off one
of the main thoroughfares. Coriander is the first thing that rises in my
recollections of that place. Bunches of it, piled high on the wooden counter of
one stall, practically a shrubbery. So green it was as though somebody had
ramped up the contrast.
Strangely, so fresh and vivid that
it looked almost Photoshopped.
And in Arles, where Van Gogh either went mad, or went to
recuperate, or both, the market in the square, just coming into autumn, a long
table, a doubled-up table, with so many different types of mushrooms laid out
across it that I couldn’t keep count. At least, I can’t recall the number of
them now.
Experiences that awakened in me
the pleasure of being able to see, and smell, fresh, unpackaged food;
experiences unreplicable on any simulation, 3D or otherwise.
Experiences, also, that were most
likely heightened by the fact that I was just visiting those three places, that
those markets were not my local food-buying haunts. There is the old notion
that there are some places you might love upon holidaying there, but that you
wouldn’t want to live in, out of fear, I suppose, that it would become
ordinary, and therefore boring. A line from Lost in Translation comes
to mind: ‘Let’s never come here again, because it would never be as much fun.’
Indeed, part of the reason the sensations I felt at these markets resonate so
strongly comes from their status as, more or less, standalone events.
This needn’t remain the case,
however. Certainly, I would welcome spending more time in environs such as that
over drudging through cookie-cutter, constructed-to-a-formula supermarkets.
What if there were several thriving markets of that kind around the same town,
packed the same as supermarkets are now, and those markets were all, in some
way, unique, all supplying the best and most interesting of certain kinds of
locally-sourced produce?
What if the onus were placed not
on simply exploiting every technological advancement made available, but on
rediscovering the pleasure I referred to earlier, on rediscovering those
reasons to return to a less-simulated reality? On observing the possibilities
inherent in the actual, physical world around us, and making them more easily
accessible, and, therefore, more openly-enticing.
What if people were given that
reason to feel, if not good, then at least better about, and therefore closer
to, the world and the towns/cities/communities around them?
Would they still think of shopping
interactively through their 3D TVs as a good idea? Or would they realise that
the ‘dreams’ of certain supermarkets might not actually be in-line with their
own?
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